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Cataclysm: Worgen Race Review
- 12/21/2010 5:37:19 PM -
The new expansion of World of Warcraft, Cataclysm has been released for some days, the game is not mistery to all the players anymore. But we still want to share something with you. Today, we will give you a Worgen race review in the Cataclysm.
The Worgen Race
Many WoW fans were not surprised to see the add-on of the Worgen race when Cataclysm was announced back again at BlizzCon 2008. After all, the Alliance needed a fuzzy race to balance out the cowtastic Tauren, and they surely needed a darker side to their rainbows and light brigade of races.
Personally I have mixed feelings about the choice to include Worgen to the Alliance. around the just one hand, it's great to finally reconnect using the Gilneans, and to see what's been happening behind the Greymane Wall. It's a fact how the Alliance were steering firmly into the "goody two shoes" realm using the add-on of the nigh-Angelic Draenei back again all through the Burning Crusade. I'm not convinced that's really a poor thing though, since from the "purest" races often come the darkest of stories (just ask the Germans.)I don't really like how dark and brooding the Worgen are, although that's possibly what helps make them so popular. Additionally, there is a small part of me that thinks that adding Werewolves to the playable races sort of cheapens the game, since it's more or much less acquiescing to the latest craze for vampires and their ken. I won't even mention the "T" word, although the thought did come to mind.
Ultimately I accept the Worgen as explained through the lore, and although it twinges toward a darkness not unlike the Forsaken, I can understand where Blizzard is coming from with their origin. More than anything, I enjoy the design in which the Worgen were designed, not only visually, but additionally culturally. The land of Gilneas is merely oozing in dark Victorian charm, as are its people. Walking around the Worgen starting area feels as if you've stepped into a larger edition of Disneyland's Haunted Mansion, and I'm sure the correlation is entirely on purpose. Misty is fairly much the only weather they get available beyond the Greymane Wall, which helps make the structure stand out all the greater as something more British than American.
The new edition of the Worgen origin leaves Arugal and his Scythe cronies mostly all through the dust, instead favoring a edition of the tale where Druids of the Fang have been completely corrupted through the darkness within the Emerald Dream and ultimately spread their corruption to the Gilneans. This updated lore allows for that introduction of Druids to the Worgen school pantheon, and gives them a more noble origin than the cultish beginnings somewhere within the depths of Duskwood. It also works nicely using the Wrath of the Lich King storyline that featured Arugal as well as the worgen of Silverpine Village. Since the Scythe of Elune has subsequently used care of, the Worgen needed a new way to recon their way back again into the lore, and it seems to hold mustard, at least as much as I am concerned.
The Lowdown
While I don't really concur with pandering to the popularity of the
werewolf in today's pop culture, Blizzard has done a masterful job
weaving the Worgen into the Alliance faction. The starting area, while
bleak in tone, is surely an intriguing–although at times it does feel as
if the Worgen origin story is just one of retreat after retreat with
very little forward movement. For anybody picking up the Cataclysm
expansion, I highly recommend actively playing through the Worgen
starting area–even if you're a Horde player (especially if you're a fan
of the Undead). a great deal story happens within those first 13 levels,
it really nails home exactly how masterful Blizzard is with telling a
tale.
Worgen Character Specifics
The Worgen racial bonuses are certainly connected to their werewolf origins. While they don't get to/howl like they should(a criminal oversight in my opinion)they do get a passive 1% bonus to critical strike, additional resistance to Nature and Shadow damage, and an affinity for that Skinning profession that gives them a 15 stage head start.
It's significant to be aware how the Worgen undoubtedly are a lore-heavy race. The most prime instance of this getting the fact that there is no racial mount for that Worgen. Instead when they reach level 40 they train all through the ability to lope along the soil on all fours–an ability recognised as Running Wild. While great for RP purposes, the add-on of this level of emersion is actually a fault as I see it. While every other race gets to produce a unique racial mount, the Worgen get nothing. The identical goes for their home territory. While other races get a home city, the Worgen get totally nothing but a tree stuck off all through the corner of Darnassus. Why, you may rightly ask, when there is an entire zone additional to the game from which they hail? Exceptional question. Essentially it seems that although the Worgen are capable to repel the Undead forces shortly after the Cataclysm, the city is still in contention, and hence remains merely an empty husk sitting all through the mists, getting utilized only as a PvP arena. I strongly disagree with this choice, since the developers went to all this difficulty to create a city, only to have it sit empty and unused after the Worgen move on from their starting area. At least the Ebon Blade reach make utilization of Archarus as their home base, even if the land under them stands empty. Gilneas City is merely wasted growth time, as I see it, since it's not just a city at all, but just an arena for an elite minority to perform in.
Worgen Combat
Playing a Worgen feels very much like you have become some sort of wild creature. Although players are capable to transform back again into their human selves for part perform purposes, you instantly shift into the wolf part of your self when combat begins. Additionally to Death Knights, Worgen can be Druids, Warriors, Priests, Mages, Hunters, Warlocks and Rogues. By much the most interesting of these school combinations is the Worgen Druid, since you start out the introduction as a Human Druid. The Worgen Druid also gets an oddly designed set up of forms. I don't really like these forms all the much, since a dog head on a kitten just seems wrong to me, but I understand that in creating these forms for that Worgen Blizzard was maintaining using the present tendency to personalize the Druid forms for each race. I locate the new Troll Druid forms to acquire a lot more compelling, especially their flight form.
Since Worgen obtain the passive bonus to critical strike, they are ideal for damage dealing classes. My personal favored is the Worgen rogue, dual wielding and slashing their way to ultimate melee supremacy. Warriors also work well as Worgen, since the Viciousness bonus applies just as well to their abilities as to the rogues'. As I see it, there is little advantage to rolling a Worgen Protection Warrior, other than the visual coolness factor.
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